

The following gear is assumed (but solution d s a is likely not attainable):

Need to know if accuracy changes affect boss accuracyīecause no internal/elemental damage is being assumed, the squish numbers do not reflect true tank performanceĪssuming 75% bland melee/ranged kinetic/energy damage. or tell me what gearing assumptions are of interest Luckily you have the sheets to figure that out. I have =ward in the tables that shows what the boss dps has to be to make the 2nd best relic for that fight better than the reactive warding relic. Reactive warding relic best if boss dps < relic_bubble/((squish_with_relic - squish_without_relic)*cooldown).

You may want to use the next highest relic if ward bubbles are bugged by other absorb bubbles (barricade, static barrier etc.) W: Reactive Warding (bubble) - 12217 bubble every 42 seconds. S:Shrouded Crusader (on use shield and absorb) I optimized the stats for the relics which provide best mitigation. I have assumed 30,000 boss dps for these calcs. Squish is the fraction of damage taken, so the lower the better. high melee/ranged bosses would be closer to m=1, and high force/tech bosses are closer to m=0.1īoss_damage*squish - self _heals*heal_buff - heals_received*healer_buff*heal_buff - self_bubble - relic bubble = damage taken. format uses fraction melee damage (m) as tabulating header. These are suggested defense, (d), shield (s) and absorb (a) ratings. removed 723 stat from pool for warding relic.ġ1/22/19: added preliminary dxun damage weights to sheetġ0/31/19: fixed sin double counting base defense pt had 75% bland added lettered stats/sheet reactive warding is best relic option if it doesn't bug with other absorbs.also assuming 75% bland damage again. added taken row for damage taken assuming 15k dps from boss, with self heals and bubblesġ2/14/19: updated for reactive warding info, had bad minimum defense data, new sheet links.
#Mixmax stats swtor 6.0 mod#
increased minimum for bmod and lethal setup for 545 defense implant and earpiece.ġ2/16/19: added lethal mod data. 12/19/19: Now using Sund Tech Absorb implants/ear for stat pools.ġ2/18/19: Added more refined gear and stat data for variance in implant/ear and other stat sources.ġ2/17/19: reduced single avoidance/shield matrix values from pool as to not double count relics and accuratly calc BiS.
